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Text File  |  2001-02-11  |  12.0 KB  |  317 lines

  1. QQRKSRC1
  2. //$Header: /cvsroot/quark/runtime/addons/Quake_1/RogueQ1.qrk,v 1.1 2001/02/11 11:07:05 decker_dk Exp $
  3. // ----------- REVISION HISTORY ------------
  4. //$Log: RogueQ1.qrk,v $
  5. //Revision 1.1  2001/02/11 11:07:05  decker_dk
  6. //Moved from addons directory
  7. //
  8. {
  9.     QuArKProtected = "1"
  10.     Rogue directory infos.qctx =
  11.     {
  12.                 Game = "Quake 1"
  13.         SourceDir = "rogue"
  14.         GameDir = "rogue"
  15.     }
  16.  
  17.     NewMapItems.qtx =
  18.     {
  19.         ToolBox = "New Map Items..."
  20.         Root = "Rogue Entities.qtxfolder"
  21.         Rogue Entities.qtxfolder =
  22.         {
  23.                     Rogue.qtxfolder =
  24.                     {
  25.                         buzzsaw:e = { origin="0 0 0" angle="360" }
  26.  
  27.                         dmatch_tag_token:e = { origin="0 0 0" angle="360" }
  28.  
  29.                         dragon_corner:e = { origin="0 0 0" angle="360" }
  30.  
  31.                         earthquake:e = { origin="0 0 0" angle="360" }
  32.  
  33.                         func_ctf_wall:b = { angle="360" ;incl="defpoly" }
  34.                         func_elvtr_button:b = { angle="360" ;incl="defpoly" }
  35.                         func_new_plat:b = { angle="360" ;incl="defpoly" }
  36.  
  37.                         info_overlord_destination:e = { origin="0 0 0" angle="360" }
  38.                         info_player_team1:e = { origin="0 0 0" angle="360" }
  39.                         info_player_team2:e = { origin="0 0 0" angle="360" }
  40.  
  41.                         item_flag:e = { origin="0 0 0" angle="360" }
  42.                         item_flag_team1:e = { origin="0 0 0" angle="360" }
  43.                         item_flag_team2:e = { origin="0 0 0" angle="360" }
  44.                         item_lava_spikes:e = { origin="0 0 0" angle="360" }
  45.                         item_multi_rockets:e = { origin="0 0 0" angle="360" }
  46.                         item_plasma:e = { origin="0 0 0" angle="360" }
  47.                         item_powerup_belt:e = { origin="0 0 0" angle="360" }
  48.                         item_powerup_shield:e = { origin="0 0 0" angle="360" }
  49.                         item_random_powerup:e = { origin="0 0 0" angle="360" }
  50.                         item_sphere:e = { origin="0 0 0" angle="360" }
  51.                         item_time_core:e = { origin="0 0 0" angle="360" }
  52.                         item_time_machine:e = { origin="0 0 0" angle="360" }
  53.  
  54.                         light_candle:e = { origin="0 0 0" angle="360" }
  55.                         light_lantern:e = { origin="0 0 0" angle="360" }
  56.  
  57.                         ltrail_end:e = { origin="0 0 0" angle="360" }
  58.                         ltrail_relay:e = { origin="0 0 0" angle="360" }
  59.                         ltrail_start:e = { origin="0 0 0" angle="360" }
  60.  
  61.                         monster_dragon:e = { origin="0 0 0" angle="360" }
  62.                         monster_eel:e = { origin="0 0 0" angle="360" }
  63.                         monster_lava_man:e = { origin="0 0 0" angle="360" }
  64.                         monster_morph:e = { origin="0 0 0" angle="360" }
  65.                         monster_mummy:e = { origin="0 0 0" angle="360" }
  66.                         monster_super_wrath:e = { origin="0 0 0" angle="360" }
  67.                         monster_sword:e = { origin="0 0 0" angle="360" }
  68.                         monster_wrath:e = { origin="0 0 0" angle="360" }
  69.  
  70.                         pendulum:e = { origin="0 0 0" angle="360" }
  71.  
  72.                         trigger_earthquake:b = { angle="360" ;incl="defpoly" }
  73.                         trigger_earthquake_kill:b = { angle="360" ;incl="defpoly" }
  74.                     }
  75.                 }
  76.     }
  77.  
  78.     Entity forms.qctx =
  79.     {
  80.     }
  81.  
  82.   Textures.qtx =        // the textures !
  83.   {
  84.     ToolBox = "Texture Browser..."
  85.     Root = "Rogue Textures.qtxfolder"
  86.     Rogue Textures.qtxfolder =
  87.     {
  88.       Rogue.wad =        // ".wad" files ? Yes but it's only for the display
  89.       {
  90. +0_fall.wl      ={s="rogue" b="r2m1"}
  91. +0_lava0.wl     ={s="rogue" b="b_lnail0"}
  92. +0_lava0s.wl    ={s="rogue" b="b_lnail0"}
  93. +0_lava1.wl     ={s="rogue" b="b_lnail1"}
  94. +0_lava1s.wl    ={s="rogue" b="b_lnail1"}
  95. +0_plas0.wl     ={s="rogue" b="b_plas0"}
  96. +0_plas1.wl     ={s="rogue" b="b_plas1"}
  97. +0_plsend.wl    ={s="rogue" b="b_plas0"}
  98. +0dem5.wl       ={s="rogue" b="r1m6"}
  99. +1_fall.wl      ={s="rogue" b="r2m1"}
  100. +1_lava0.wl     ={s="rogue" b="b_lnail0"}
  101. +1_lava0s.wl    ={s="rogue" b="b_lnail0"}
  102. +1_lava1.wl     ={s="rogue" b="b_lnail1"}
  103. +1_lava1s.wl    ={s="rogue" b="b_lnail1"}
  104. +1_plas0.wl     ={s="rogue" b="b_plas0"}
  105. +1_plas1.wl     ={s="rogue" b="b_plas1"}
  106. +1_plsend.wl    ={s="rogue" b="b_plas0"}
  107. +1dem5.wl       ={s="rogue" b="r1m6"}
  108. +2_fall.wl      ={s="rogue" b="r2m1"}
  109. +2_lava0.wl     ={s="rogue" b="b_lnail0"}
  110. +2_lava0s.wl    ={s="rogue" b="b_lnail0"}
  111. +2_lava1.wl     ={s="rogue" b="b_lnail1"}
  112. +2_lava1s.wl    ={s="rogue" b="b_lnail1"}
  113. +2dem5.wl       ={s="rogue" b="r1m6"}
  114. +3_fall.wl      ={s="rogue" b="r2m1"}
  115. +3_lava0.wl     ={s="rogue" b="b_lnail0"}
  116. +3_lava0s.wl    ={s="rogue" b="b_lnail0"}
  117. +3_lava1.wl     ={s="rogue" b="b_lnail1"}
  118. +3_lava1s.wl    ={s="rogue" b="b_lnail1"}
  119. +3dem5.wl       ={s="rogue" b="r1m6"}
  120. +4_fall.wl      ={s="rogue" b="r2m1"}
  121. +5_fall.wl      ={s="rogue" b="r2m1"}
  122. +6_fall.wl      ={s="rogue" b="r2m1"}
  123. +7_fall.wl      ={s="rogue" b="r2m1"}
  124. adoor10_1.wl    ={s="rogue" b="r2m5"}
  125. adoor10_2.wl    ={s="rogue" b="r1m1"}
  126. adoor10_3.wl    ={s="rogue" b="r2m3"}
  127. adoor10_4.wl    ={s="rogue" b="r2m1"}
  128. adoor10_5.wl    ={s="rogue" b="r2m7"}
  129. adoor10_6.wl    ={s="rogue" b="r2m1"}
  130. adoor10_7.wl    ={s="rogue" b="r2m6"}
  131. altar1_5.wl     ={s="rogue" b="r2m5"}
  132. arch1.wl        ={s="rogue" b="r1m3"}
  133. arch3.wl        ={s="rogue" b="r2m1"}
  134. arch4.wl        ={s="rogue" b="start"}
  135. azswitch1.wl    ={s="rogue" b="r2m6"}
  136. basebutn1.wl    ={s="rogue" b="r2m8"}
  137. bodies1_3.wl    ={s="rogue" b="r1m3"}
  138. bodies2_1.wl    ={s="rogue" b="r1m3"}
  139. bodies2_2.wl    ={s="rogue" b="r1m3"}
  140. bodies2_4.wl    ={s="rogue" b="r1m3"}
  141. bodies3_1.wl    ={s="rogue" b="r1m3"}
  142. bodies3_2.wl    ={s="rogue" b="r1m3"}
  143. ceiling1_2.wl   ={s="rogue" b="start"}
  144. chain1.wl       ={s="rogue" b="r1m3"}
  145. city1_6.wl      ={s="rogue" b="r1m7"}
  146. city3_3.wl      ={s="rogue" b="r2m4"}
  147. city4_3.wl      ={s="rogue" b="r2m4"}
  148. city4_4.wl      ={s="rogue" b="r1m1"}
  149. city8_1.wl      ={s="rogue" b="start"}
  150. cliff1.wl       ={s="rogue" b="r2m1"}
  151. cliff2.wl       ={s="rogue" b="r1m4"}
  152. cliff2_1.wl     ={s="rogue" b="r2m7"}
  153. cliff2_2.wl     ={s="rogue" b="r1m7"}
  154. cliff2_8.wl     ={s="rogue" b="r2m6"}
  155. cliff3.wl       ={s="rogue" b="r2m3"}
  156. cliff4.wl       ={s="rogue" b="r2m8"}
  157. cliff5.wl       ={s="rogue" b="r2m3"}
  158. cliff6.wl       ={s="rogue" b="r1m7"}
  159. column01_5.wl   ={s="rogue" b="r2m4"}
  160. ctf01.wl        ={s="rogue" b="r1m1"}
  161. ctf02.wl        ={s="rogue" b="r1m1"}
  162. ctf03.wl        ={s="rogue" b="r1m1"}
  163. ctf05.wl        ={s="rogue" b="r2m1"}
  164. ctf06.wl        ={s="rogue" b="r2m1"}
  165. ctf07.wl        ={s="rogue" b="r1m1"}
  166. ctf08.wl        ={s="rogue" b="r1m1"}
  167. dem5_2.wl       ={s="rogue" b="r1m7"}
  168. demc4_3.wl      ={s="rogue" b="start"}
  169. dr04_1.wl       ={s="rogue" b="r2m3"}
  170. dr05_1.wl       ={s="rogue" b="r2m4"}
  171. dr06_1.wl       ={s="rogue" b="r2m4"}
  172. dung02_2.wl     ={s="rogue" b="r2m7"}
  173. egypt01.wl      ={s="rogue" b="r2m4"}
  174. egypt02.wl      ={s="rogue" b="r2m4"}
  175. egypt03.wl      ={s="rogue" b="r2m4"}
  176. egypt04.wl      ={s="rogue" b="r2m4"}
  177. egypt05.wl      ={s="rogue" b="r2m4"}
  178. egypt06.wl      ={s="rogue" b="r2m4"}
  179. egypt07.wl      ={s="rogue" b="r2m4"}
  180. egypt08.wl      ={s="rogue" b="r2m4"}
  181. egypt09.wl      ={s="rogue" b="r2m4"}
  182. egypt10.wl      ={s="rogue" b="r2m4"}
  183. egypt11.wl      ={s="rogue" b="r2m4"}
  184. egypt12.wl      ={s="rogue" b="r2m4"}
  185. egypt13.wl      ={s="rogue" b="r2m1"}
  186. egypt14.wl      ={s="rogue" b="r2m4"}
  187. egypt15.wl      ={s="rogue" b="r2m4"}
  188. egypt16.wl      ={s="rogue" b="r2m4"}
  189. egypt17.wl      ={s="rogue" b="r2m6"}
  190. egypt18.wl      ={s="rogue" b="r2m4"}
  191. egypt19.wl      ={s="rogue" b="r2m4"}
  192. egypt20.wl      ={s="rogue" b="r2m7"}
  193. egypt21.wl      ={s="rogue" b="r2m4"}
  194. elwall1_2.wl    ={s="rogue" b="r1m5"}
  195. elwall1_3.wl    ={s="rogue" b="r1m5"}
  196. elwall2_2.wl    ={s="rogue" b="r2m4"}
  197. floor3_5.wl     ={s="rogue" b="start"}
  198. grass1_1.wl     ={s="rogue" b="r2m5"}
  199. ground1_4.wl    ={s="rogue" b="r2m1"}
  200. light1_6.wl     ={s="rogue" b="r1m3"}
  201. light3_4.wl     ={s="rogue" b="r2m2"}
  202. maya1_1.wl      ={s="rogue" b="r2m6"}
  203. maya1_2.wl      ={s="rogue" b="r2m6"}
  204. maya1_3.wl      ={s="rogue" b="r2m6"}
  205. maya1_4.wl      ={s="rogue" b="r2m6"}
  206. maya1_5.wl      ={s="rogue" b="r2m6"}
  207. maya1_6.wl      ={s="rogue" b="r2m6"}
  208. maya1_7.wl      ={s="rogue" b="r2m6"}
  209. maya1_8.wl      ={s="rogue" b="r2m6"}
  210. maya1_9.wl      ={s="rogue" b="r2m6"}
  211. maya2_1.wl      ={s="rogue" b="r2m6"}
  212. maya2_2.wl      ={s="rogue" b="r2m4"}
  213. maya2_3.wl      ={s="rogue" b="r2m6"}
  214. maya2_4.wl      ={s="rogue" b="r2m6"}
  215. maya2_5.wl      ={s="rogue" b="r2m6"}
  216. maya2_6.wl      ={s="rogue" b="r2m6"}
  217. maya2_7.wl      ={s="rogue" b="r2m6"}
  218. maya2_8.wl      ={s="rogue" b="r2m6"}
  219. maya2_9.wl      ={s="rogue" b="r2m6"}
  220. maya3_1.wl      ={s="rogue" b="r2m6"}
  221. maya3_2.wl      ={s="rogue" b="r2m6"}
  222. maya3_3.wl      ={s="rogue" b="r2m6"}
  223. maya3_4.wl      ={s="rogue" b="r2m6"}
  224. maya3_5.wl      ={s="rogue" b="r2m6"}
  225. metal1_8.wl     ={s="rogue" b="r1m5"}
  226. metal7_1.wl     ={s="rogue" b="r1m1"}
  227. metal7_3.wl     ={s="rogue" b="r1m5"}
  228. metal7_4.wl     ={s="rogue" b="r1m5"}
  229. metal7_7.wl     ={s="rogue" b="r2m3"}
  230. metal8_1.wl     ={s="rogue" b="r2m4"}
  231. metal8_3.wl     ={s="rogue" b="r1m5"}
  232. metal8_4.wl     ={s="rogue" b="r1m5"}
  233. metal8_5.wl     ={s="rogue" b="r1m5"}
  234. metal8_6.wl     ={s="rogue" b="r1m5"}
  235. metal8_7.wl     ={s="rogue" b="r1m5"}
  236. metal8_8.wl     ={s="rogue" b="r2m1"}
  237. metal8_9.wl     ={s="rogue" b="start"}
  238. metal9_0.wl     ={s="rogue" b="start"}
  239. metal9_1.wl     ={s="rogue" b="r2m8"}
  240. metal9_2.wl     ={s="rogue" b="r2m8"}
  241. metal9_3.wl     ={s="rogue" b="r2m3"}
  242. metal9_4.wl     ={s="rogue" b="r2m6"}
  243. metflor1_2.wl   ={s="rogue" b="r1m3"}
  244. metflor1_3.wl   ={s="rogue" b="r2m5"}
  245. metflr1_1.wl    ={s="rogue" b="r1m5"}
  246. mmetal1_4.wl    ={s="rogue" b="r2m5"}
  247. mmis1sid.wl     ={s="rogue" b="b_mrock0"}
  248. mmis2sid.wl     ={s="rogue" b="b_mrock1"}
  249. mmistop.wl      ={s="rogue" b="b_mrock0"}
  250. number1.wl      ={s="rogue" b="r2m2"}
  251. number2.wl      ={s="rogue" b="r2m2"}
  252. number3.wl      ={s="rogue" b="r2m2"}
  253. number4.wl      ={s="rogue" b="r2m2"}
  254. pharoah01.wl    ={s="rogue" b="r2m4"}
  255. pharoah03.wl    ={s="rogue" b="r2m4"}
  256. plastop.wl      ={s="rogue" b="b_plas0"}
  257. plat_side3.wl   ={s="rogue" b="r1m1"}
  258. plat_side5.wl   ={s="rogue" b="r1m1"}
  259. plat_stem3.wl   ={s="rogue" b="r1m1"}
  260. plat_stem5.wl   ={s="rogue" b="r1m1"}
  261. plat_top3.wl    ={s="rogue" b="r2m3"}
  262. plat_top5.wl    ={s="rogue" b="r1m1"}
  263. platbut1.wl     ={s="rogue" b="r1m7"}
  264. rock5_1.wl      ={s="rogue" b="r2m7"}
  265. rome01.wl       ={s="rogue" b="r2m1"}
  266. rome02.wl       ={s="rogue" b="r2m1"}
  267. rome06.wl       ={s="rogue" b="r2m1"}
  268. rome08.wl       ={s="rogue" b="r2m1"}
  269. rome09.wl       ={s="rogue" b="r2m1"}
  270. rome10.wl       ={s="rogue" b="r2m1"}
  271. rome11.wl       ={s="rogue" b="r2m1"}
  272. rome12.wl       ={s="rogue" b="start"}
  273. rome13.wl       ={s="rogue" b="r2m1"}
  274. rome17.wl       ={s="rogue" b="r2m1"}
  275. rome19.wl       ={s="rogue" b="r2m1"}
  276. rome20.wl       ={s="rogue" b="r2m1"}
  277. rome21.wl       ={s="rogue" b="r2m1"}
  278. sarco1_1.wl     ={s="rogue" b="r1m7"}
  279. sarco1_2.wl     ={s="rogue" b="r1m7"}
  280. sarco1_3.wl     ={s="rogue" b="r1m7"}
  281. sarco1_4.wl     ={s="rogue" b="r1m7"}
  282. sarco1_5.wl     ={s="rogue" b="start"}
  283. shootr_5.wl     ={s="rogue" b="r2m3"}
  284. stone3_1.wl     ={s="rogue" b="r1m4"}
  285. stone5_0.wl     ={s="rogue" b="r1m1"}
  286. summon.wl       ={s="rogue" b="r2m5"}
  287. sun03_1.wl      ={s="rogue" b="r2m4"}
  288. swtch1_2.wl     ={s="rogue" b="r2m4"}
  289. tomb1_1.wl      ={s="rogue" b="r1m7"}
  290. tomb1_2.wl      ={s="rogue" b="r1m7"}
  291. wall14_1.wl     ={s="rogue" b="r1m5"}
  292. wall4_1.wl      ={s="rogue" b="r1m3"}
  293. wbrick1_1.wl    ={s="rogue" b="r2m5"}
  294. wbrick1_2.wl    ={s="rogue" b="r2m1"}
  295. wbrick1_3.wl    ={s="rogue" b="r2m4"}
  296. window2_1.wl    ={s="rogue" b="r1m7"}
  297. window2_2.wl    ={s="rogue" b="r1m6"}
  298. window2_3.wl    ={s="rogue" b="r1m6"}
  299. window2_4.wl    ={s="rogue" b="r1m6"}
  300. wiz1_8.wl       ={s="rogue" b="r1m4"}
  301. wood1_2.wl      ={s="rogue" b="r2m4"}
  302. wood1_3.wl      ={s="rogue" b="r2m4"}
  303. wood3_1.wl      ={s="rogue" b="r1m3"}
  304. wood3_2.wl      ={s="rogue" b="r1m5"}
  305. wood3_3.wl      ={s="rogue" b="r1m5"}
  306. wood3_5.wl      ={s="rogue" b="r2m5"}
  307. wood3_6.wl      ={s="rogue" b="r2m4"}
  308. wood3_7.wl      ={s="rogue" b="r2m5"}
  309. wood3_8.wl      ={s="rogue" b="r2m5"}
  310. wswamp1_5.wl    ={s="rogue" b="r2m1"}
  311. wswamp2_3.wl    ={s="rogue" b="r2m7"}
  312. wswitch4.wl     ={s="rogue" b="r2m1"}
  313.       }
  314.     }
  315.   }
  316. }
  317.